By Robert C. Martin, Micah Martin
With the award-winning e-book Agile software program improvement: rules, styles, and Practices, Robert C. Martin helped deliver Agile rules to tens of hundreds of thousands of Java and C++ programmers. Now .NET programmers have a definitive consultant to agile tools with this thoroughly up to date quantity from Robert C. Martin and Micah Martin, Agile ideas, styles, and Practices in C#.
This ebook offers a chain of case stories illustrating the basics of Agile improvement and Agile layout, and strikes fast from UML types to actual C# code. The introductory chapters lay out the fundamentals of the agile stream, whereas the later chapters express confirmed ideas in motion. The booklet contains many resource code examples which are additionally on hand for obtain from the authors’ internet site.
Readers will come clear of this e-book understanding
* Agile ideas, and the fourteen practices of utmost Programming
* Spiking, splitting, pace, and making plans iterations and releases
* Test-driven improvement, test-first layout, and reputation testing
* Refactoring with unit testing
* Pair programming
* Agile layout and layout smells
* The 5 varieties of UML diagrams and the way to exploit them effectively
* Object-oriented package deal layout and layout patterns
* easy methods to placed it all jointly for a real-world project
Whether you're a C# programmer or a visible easy or Java programmer studying C#, a software program improvement supervisor, or a company analyst, Agile rules, styles, and Practices in C# is the 1st publication you want to learn to appreciate agile software program and the way it applies to programming within the .NET Framework.
Read or Download Agile Principles, Patterns, and Practices in C# PDF
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Additional info for Agile Principles, Patterns, and Practices in C#
He knew when a block of functionality satisfied his needs, because he watched it evolve from week to week. The requirements for this project were in a continual state of flux. Major changes were not uncommon. Whole blocks of functionality were removed and others inserted. And yet the contract, and the project, survived and succeeded. The key to this success was the intense collaboration with the customer and a contract that governed that collaboration rather than trying to specify the details of scope and schedule for a fixed cost.
The names provide a vocabulary for elements in the system and helps to define their relationships. For example, I once worked on a system that transmitted text to a screen at 60 characters per second. At that rate, a screen fill could take some time. So we'd allow the program that was generating the text to fill a buffer. When the buffer was full, we'd swap the program out to disk. When the buffer got close to empty, we'd swap the program back in and let it run some more. We spoke about this system in terms of dump trucks hauling garbage.
All production code is written in order to make a failing unit test pass. First, we write a unit test that fails because the functionality it is testing for doesn't exist. Then we write the code that makes that test pass. This iteration between writing test cases and code is very rapid, on the order of a minute or so. The test cases and code evolve together, with the test cases leading the code by a very small fraction. ) As a result, a very complete body of test cases grows along with the code.
Agile Principles, Patterns, and Practices in C# by Robert C. Martin, Micah Martin